light travels the fastest path of two points, how do you determine those two points?












1












$begingroup$


so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?










share|cite|improve this question











$endgroup$

















    1












    $begingroup$


    so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



    the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?










    share|cite|improve this question











    $endgroup$















      1












      1








      1





      $begingroup$


      so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



      the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?










      share|cite|improve this question











      $endgroup$




      so in this diagram from Richard Feynman's book: QED Strange Theory of Light and Materpaht of light ina lens



      the light takes the fastest path from S to P and the lens makes it so that there are many fastest paths that go through the lens. how does light 'choose' to follow the S to P paths, why not S to P where p is 5 more cm to the right?







      optics visible-light refraction






      share|cite|improve this question















      share|cite|improve this question













      share|cite|improve this question




      share|cite|improve this question








      edited Jan 27 at 20:27









      Qmechanic

      106k121921209




      106k121921209










      asked Jan 27 at 20:10









      Ryan BrightRyan Bright

      156




      156






















          2 Answers
          2






          active

          oldest

          votes


















          1












          $begingroup$

          In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



          Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



          If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





          As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




          • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

          • On reflection the angle of reflection is equal to the angle of incidence

          • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


          and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






          share|cite|improve this answer









          $endgroup$





















            1












            $begingroup$

            There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



            The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



            Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






            share|cite|improve this answer









            $endgroup$













            • $begingroup$
              ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
              $endgroup$
              – Ryan Bright
              Jan 27 at 20:32











            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "151"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fphysics.stackexchange.com%2fquestions%2f457124%2flight-travels-the-fastest-path-of-two-points-how-do-you-determine-those-two-poi%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1












            $begingroup$

            In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



            Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



            If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





            As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




            • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

            • On reflection the angle of reflection is equal to the angle of incidence

            • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


            and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






            share|cite|improve this answer









            $endgroup$


















              1












              $begingroup$

              In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



              Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



              If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





              As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




              • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

              • On reflection the angle of reflection is equal to the angle of incidence

              • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


              and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






              share|cite|improve this answer









              $endgroup$
















                1












                1








                1





                $begingroup$

                In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



                Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



                If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





                As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




                • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

                • On reflection the angle of reflection is equal to the angle of incidence

                • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


                and thereby avoid an endless set of "well, it doesn't go from here to there" computations.






                share|cite|improve this answer









                $endgroup$



                In the book Feynman talks at some length about how some set of putative paths will all contribute little arrows in the same direction and therefore not cancel out other paths, right?



                Well, that only actually happens for certain pairs of point: those for which light actually goes from one point to the other.



                If you choose starting and ending points for which there is no physical path on which light travels you get a negligible final result (essentially everything cancels out).





                As a practical matter it is you may be able to deduce a set of rules for knowing in advance what pairs of points will "work". For ray optics those rules are




                • Light travels in straight lines unless it is reflected, refracted, scattered or absorbed.

                • On reflection the angle of reflection is equal to the angle of incidence

                • On refraction the light bends as it passes through an interface according to Snell's Law: $n_1 sin theta_1 = n_2 sin theta_2$


                and thereby avoid an endless set of "well, it doesn't go from here to there" computations.







                share|cite|improve this answer












                share|cite|improve this answer



                share|cite|improve this answer










                answered Jan 27 at 20:29









                dmckeedmckee

                74.7k6135270




                74.7k6135270























                    1












                    $begingroup$

                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






                    share|cite|improve this answer









                    $endgroup$













                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      Jan 27 at 20:32
















                    1












                    $begingroup$

                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






                    share|cite|improve this answer









                    $endgroup$













                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      Jan 27 at 20:32














                    1












                    1








                    1





                    $begingroup$

                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.






                    share|cite|improve this answer









                    $endgroup$



                    There are two ways to look at this. One way is that the surface of the lens bends a ray of light. By carefully choosing the shape of the left surface, you can make rays that spread out from S all bend to become parallel. By carefully choosing the shape of the right hand surface, you can bend the parallel rays so they all pass through P.



                    The second way to look at it is time of flight. Light travels slower in glass than in air. Rays that travel a shorter path spend more of that path in glass. The result is that all take the same time to reach P.



                    Starting over, you could move P 5 cm to the right. You would then design a shape that bent the rays just enough to pass through the new P. You would find it is a flatter curve. And again the times of flight would be all the same.







                    share|cite|improve this answer












                    share|cite|improve this answer



                    share|cite|improve this answer










                    answered Jan 27 at 20:25









                    mmesser314mmesser314

                    9,50021732




                    9,50021732












                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      Jan 27 at 20:32


















                    • $begingroup$
                      ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                      $endgroup$
                      – Ryan Bright
                      Jan 27 at 20:32
















                    $begingroup$
                    ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                    $endgroup$
                    – Ryan Bright
                    Jan 27 at 20:32




                    $begingroup$
                    ok, so the points are just determined by the shape of the lens which just works because it slows the path of the light and so an emerging property is the focal points of the lens.
                    $endgroup$
                    – Ryan Bright
                    Jan 27 at 20:32


















                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Physics Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fphysics.stackexchange.com%2fquestions%2f457124%2flight-travels-the-fastest-path-of-two-points-how-do-you-determine-those-two-poi%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Human spaceflight

                    Can not write log (Is /dev/pts mounted?) - openpty in Ubuntu-on-Windows?

                    張江高科駅