Which Smash Ultimate characters have additional moves?
For a while, I thought that every character in Smash Ultimate had precisely the same set of attacks and specials, just different specifics about what those moves did. In other words, I thought this was an exhaustive list of attacks and specials regardless of character:
- 1 or 2 jab attacks
- 3 "tilt" attacks, Up/Side/Down
- 3 "smash" attacks, Up/Side/Down
- 1 "dash" attack
- 5 "air" attacks, Up/Forward/Backward/Down/Neutral
- 4 "special" moves, Up/Side/Down/Neutral
Sometimes those moves would behave differently in situations, but I thought there would always be the same number; for example, when Inkling has no ink, their Neutral and Down special moves are replaced with another move that recovers ink. However, I've recently discovered that the ink-recovery move is actually available at other times as well; it is accessed with Shield+Special while on the ground. I had never previously known that Shield+Special could ever access a move that wasn't in the typical set of 4 specials.
Do any other characters have a "Shield+Special" move which is distinct from their other specials? Or are there any other button combinations which result in an extra attack or special move? Note that this isn't about different results from the same button presses, such as Ganondorf having different "air" down+special and "ground" down+special, only moves which require an actual different combination of inputs.
super-smash-bros-ultimate
|
show 8 more comments
For a while, I thought that every character in Smash Ultimate had precisely the same set of attacks and specials, just different specifics about what those moves did. In other words, I thought this was an exhaustive list of attacks and specials regardless of character:
- 1 or 2 jab attacks
- 3 "tilt" attacks, Up/Side/Down
- 3 "smash" attacks, Up/Side/Down
- 1 "dash" attack
- 5 "air" attacks, Up/Forward/Backward/Down/Neutral
- 4 "special" moves, Up/Side/Down/Neutral
Sometimes those moves would behave differently in situations, but I thought there would always be the same number; for example, when Inkling has no ink, their Neutral and Down special moves are replaced with another move that recovers ink. However, I've recently discovered that the ink-recovery move is actually available at other times as well; it is accessed with Shield+Special while on the ground. I had never previously known that Shield+Special could ever access a move that wasn't in the typical set of 4 specials.
Do any other characters have a "Shield+Special" move which is distinct from their other specials? Or are there any other button combinations which result in an extra attack or special move? Note that this isn't about different results from the same button presses, such as Ganondorf having different "air" down+special and "ground" down+special, only moves which require an actual different combination of inputs.
super-smash-bros-ultimate
3
There is an ingame control list for every character. As far as I'm aware, every move is listed there.
– Flater
Feb 6 at 16:48
@Flater Do you know how to access it? I've never seen it before, but if I can find it and it has the relevant information then I'll make my own answer the next time I have the opportunity.
– Kamil Drakari
Feb 6 at 16:52
2
When accessed via the in-battle pause menu, it will auto select your character (you = whoever paused the game). There is also an in-main-menu way to do it but I don't know it by heart.
– Flater
Feb 6 at 16:54
1
@scohe001 I consider all of those to not be "additional" moves, but I'm beginning to see that "different inputs" is more vague than I intended. If I had not received an answer already, I would probably change the question to exclusively be about the "Shield+Special" combination.
– Kamil Drakari
Feb 6 at 17:41
2
How about things like Peach/Daisy Float? Holding up doesn't normally doing anything special on any other Character, nor does Holding down then jump (for ground hover). But those attacks don't deal damage and aren't really attacks
– Malco
Feb 6 at 20:55
|
show 8 more comments
For a while, I thought that every character in Smash Ultimate had precisely the same set of attacks and specials, just different specifics about what those moves did. In other words, I thought this was an exhaustive list of attacks and specials regardless of character:
- 1 or 2 jab attacks
- 3 "tilt" attacks, Up/Side/Down
- 3 "smash" attacks, Up/Side/Down
- 1 "dash" attack
- 5 "air" attacks, Up/Forward/Backward/Down/Neutral
- 4 "special" moves, Up/Side/Down/Neutral
Sometimes those moves would behave differently in situations, but I thought there would always be the same number; for example, when Inkling has no ink, their Neutral and Down special moves are replaced with another move that recovers ink. However, I've recently discovered that the ink-recovery move is actually available at other times as well; it is accessed with Shield+Special while on the ground. I had never previously known that Shield+Special could ever access a move that wasn't in the typical set of 4 specials.
Do any other characters have a "Shield+Special" move which is distinct from their other specials? Or are there any other button combinations which result in an extra attack or special move? Note that this isn't about different results from the same button presses, such as Ganondorf having different "air" down+special and "ground" down+special, only moves which require an actual different combination of inputs.
super-smash-bros-ultimate
For a while, I thought that every character in Smash Ultimate had precisely the same set of attacks and specials, just different specifics about what those moves did. In other words, I thought this was an exhaustive list of attacks and specials regardless of character:
- 1 or 2 jab attacks
- 3 "tilt" attacks, Up/Side/Down
- 3 "smash" attacks, Up/Side/Down
- 1 "dash" attack
- 5 "air" attacks, Up/Forward/Backward/Down/Neutral
- 4 "special" moves, Up/Side/Down/Neutral
Sometimes those moves would behave differently in situations, but I thought there would always be the same number; for example, when Inkling has no ink, their Neutral and Down special moves are replaced with another move that recovers ink. However, I've recently discovered that the ink-recovery move is actually available at other times as well; it is accessed with Shield+Special while on the ground. I had never previously known that Shield+Special could ever access a move that wasn't in the typical set of 4 specials.
Do any other characters have a "Shield+Special" move which is distinct from their other specials? Or are there any other button combinations which result in an extra attack or special move? Note that this isn't about different results from the same button presses, such as Ganondorf having different "air" down+special and "ground" down+special, only moves which require an actual different combination of inputs.
super-smash-bros-ultimate
super-smash-bros-ultimate
edited Feb 7 at 19:10
Community♦
1
1
asked Feb 6 at 16:13
Kamil DrakariKamil Drakari
155110
155110
3
There is an ingame control list for every character. As far as I'm aware, every move is listed there.
– Flater
Feb 6 at 16:48
@Flater Do you know how to access it? I've never seen it before, but if I can find it and it has the relevant information then I'll make my own answer the next time I have the opportunity.
– Kamil Drakari
Feb 6 at 16:52
2
When accessed via the in-battle pause menu, it will auto select your character (you = whoever paused the game). There is also an in-main-menu way to do it but I don't know it by heart.
– Flater
Feb 6 at 16:54
1
@scohe001 I consider all of those to not be "additional" moves, but I'm beginning to see that "different inputs" is more vague than I intended. If I had not received an answer already, I would probably change the question to exclusively be about the "Shield+Special" combination.
– Kamil Drakari
Feb 6 at 17:41
2
How about things like Peach/Daisy Float? Holding up doesn't normally doing anything special on any other Character, nor does Holding down then jump (for ground hover). But those attacks don't deal damage and aren't really attacks
– Malco
Feb 6 at 20:55
|
show 8 more comments
3
There is an ingame control list for every character. As far as I'm aware, every move is listed there.
– Flater
Feb 6 at 16:48
@Flater Do you know how to access it? I've never seen it before, but if I can find it and it has the relevant information then I'll make my own answer the next time I have the opportunity.
– Kamil Drakari
Feb 6 at 16:52
2
When accessed via the in-battle pause menu, it will auto select your character (you = whoever paused the game). There is also an in-main-menu way to do it but I don't know it by heart.
– Flater
Feb 6 at 16:54
1
@scohe001 I consider all of those to not be "additional" moves, but I'm beginning to see that "different inputs" is more vague than I intended. If I had not received an answer already, I would probably change the question to exclusively be about the "Shield+Special" combination.
– Kamil Drakari
Feb 6 at 17:41
2
How about things like Peach/Daisy Float? Holding up doesn't normally doing anything special on any other Character, nor does Holding down then jump (for ground hover). But those attacks don't deal damage and aren't really attacks
– Malco
Feb 6 at 20:55
3
3
There is an ingame control list for every character. As far as I'm aware, every move is listed there.
– Flater
Feb 6 at 16:48
There is an ingame control list for every character. As far as I'm aware, every move is listed there.
– Flater
Feb 6 at 16:48
@Flater Do you know how to access it? I've never seen it before, but if I can find it and it has the relevant information then I'll make my own answer the next time I have the opportunity.
– Kamil Drakari
Feb 6 at 16:52
@Flater Do you know how to access it? I've never seen it before, but if I can find it and it has the relevant information then I'll make my own answer the next time I have the opportunity.
– Kamil Drakari
Feb 6 at 16:52
2
2
When accessed via the in-battle pause menu, it will auto select your character (you = whoever paused the game). There is also an in-main-menu way to do it but I don't know it by heart.
– Flater
Feb 6 at 16:54
When accessed via the in-battle pause menu, it will auto select your character (you = whoever paused the game). There is also an in-main-menu way to do it but I don't know it by heart.
– Flater
Feb 6 at 16:54
1
1
@scohe001 I consider all of those to not be "additional" moves, but I'm beginning to see that "different inputs" is more vague than I intended. If I had not received an answer already, I would probably change the question to exclusively be about the "Shield+Special" combination.
– Kamil Drakari
Feb 6 at 17:41
@scohe001 I consider all of those to not be "additional" moves, but I'm beginning to see that "different inputs" is more vague than I intended. If I had not received an answer already, I would probably change the question to exclusively be about the "Shield+Special" combination.
– Kamil Drakari
Feb 6 at 17:41
2
2
How about things like Peach/Daisy Float? Holding up doesn't normally doing anything special on any other Character, nor does Holding down then jump (for ground hover). But those attacks don't deal damage and aren't really attacks
– Malco
Feb 6 at 20:55
How about things like Peach/Daisy Float? Holding up doesn't normally doing anything special on any other Character, nor does Holding down then jump (for ground hover). But those attacks don't deal damage and aren't really attacks
– Malco
Feb 6 at 20:55
|
show 8 more comments
3 Answers
3
active
oldest
votes
There are a number of characters that have additional moves, but first, you are missing a few sets of moves that all characters have:
- 1 Final Smash
- 3 grab moves (regular/pivot/dash, which have the same animation but different frame data)
- 1 pummel (press A while you have a character grabbed)
- 4 throws (up, down, forward, back)
- 3 taunts (up, down, side)
- 2 rolls, a dodge, and a shield drop (forward, back, and down while shielding, and very slight down while on a platform)
- 1 air dodge
- 4 options from ledge (normal getup, attack, jump, roll) (previous games had two of each of these, depending on if you were over 100%, not sure if ultimate has this or not)
- 4 getup options from being knocked down (normal getup, attack, roll left, roll right)
- 3 tech options (tech in place, tech left, tech right)
Here are some other additional moves specific characters get under certain circumstances:
- As mentioned by Mage Xy, Zair moves if you have a tether grab (young link, toon link, samus, dark samus, zero suit samus, lucas, luigi)
- As greyShift has mentioned, Ryu and Ken have different ways of inputting their attacks which grant them more power
- Also as greyShift mentioned, they have "medium" attacks in addition to their tilts and smash attacks
- Bowser Jr has an aerial attack after having used his up B
- Donkey Kong has the option of throwing again after using his Cargo Throw (forward throw)
- Robin has different aerial attacks when you smash the control stick rather than tilt it, as with smash attacks vs tilts on the ground. The levin sword must be available to perform these.
- As you mentioned, Inkling has the special option of pressing B while shielding
- Samus and Dark Samus have two different side-Bs, depending on if you smash the control stick or not. Smash side-B produces a super-missile as opposed to a regular missile.
And for completeness, here is a list of the characters whose moves are actually completely separate moves, however they simply replace other moves:
- Kirby has 78(?) different neutral Bs, depending on who he has eaten
- Little Mac has a different neutral B depending on if his KO Punch is charged
- Cloud has a different Down B according to whether or not his Limit Break is charged. Also all his specials are different once Limit Break has been charged.
- Ken and Ryu both have two final smashes, depending on where the opponent is located
- Worth mentioning that technically Pokemon Trainer is one character, so all moves are duplicated three times between Squirtle, Ivysaur and Charizard.
- The Miis each have 4 options for each special
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
1
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
1
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
|
show 7 more comments
Ryu and Ken have additional attacks used by inputting their Street Fighter inputs.
Both characters have a stronger Shoryuken(up-B) they can do by pressing forward, down, downforward, then A or B. This does 1.25x damage and has some additional properties.
They also both have the Hadouken (neutral B) input, which is down, downforward, forward, then A or B. Ryu can also do a multi-hitting red fireball with back, downback, down, downforward, forward, then A or B.
There is also Tatsumaki (side-B) for both characters using quarter-circle back, and Ken has at least one more input for an overhead kick which I think is quarter-circle down. I'll link a guide later for the full list of special inputs.
They also both have access to strong and light tilts. If you press utilt and release the button quickly, it will be a quick, soft, and spammable elbow that easily confirms into shoryuken. If you press utilt and hold the button, it is a slower strong elbow that has invulnerability on his upper body. All of the tilts and jab have this light/heavy option.
I'd also like to mention that Marth/Lucina/Roy/Chrom can change hits 2,3, and 4 of side-B by inputting up, down, or neutral during each input.
add a comment |
Inkling is the only character that has a separate Shield-Special ability. This is because it would be too punishing to play Inkling without a way to recharge their ink outside of depleting their reserves first.
There are a few characters that also have a unique "Air Grab" attack. The attack doesn't actually grab, it basically acts like any other aerial attack, though with slightly longer range. You can use this attack by pressing the grab button while in the air.
These characters that can use an air grab are the ones that use a tether of some kind when they grab normally:
- Young Link and Toon Link shoot out their hookshot
- Luigi shoots plunger from his vacuum
- Samus and Dark Samus shoot out their grapple beam
- Zero Suit Samus shoots out a plasma whip
- Lucas throws out his pet snake
Other than that, no other characters have extra attacks.
7
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
1
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
1
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
2
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
|
show 2 more comments
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There are a number of characters that have additional moves, but first, you are missing a few sets of moves that all characters have:
- 1 Final Smash
- 3 grab moves (regular/pivot/dash, which have the same animation but different frame data)
- 1 pummel (press A while you have a character grabbed)
- 4 throws (up, down, forward, back)
- 3 taunts (up, down, side)
- 2 rolls, a dodge, and a shield drop (forward, back, and down while shielding, and very slight down while on a platform)
- 1 air dodge
- 4 options from ledge (normal getup, attack, jump, roll) (previous games had two of each of these, depending on if you were over 100%, not sure if ultimate has this or not)
- 4 getup options from being knocked down (normal getup, attack, roll left, roll right)
- 3 tech options (tech in place, tech left, tech right)
Here are some other additional moves specific characters get under certain circumstances:
- As mentioned by Mage Xy, Zair moves if you have a tether grab (young link, toon link, samus, dark samus, zero suit samus, lucas, luigi)
- As greyShift has mentioned, Ryu and Ken have different ways of inputting their attacks which grant them more power
- Also as greyShift mentioned, they have "medium" attacks in addition to their tilts and smash attacks
- Bowser Jr has an aerial attack after having used his up B
- Donkey Kong has the option of throwing again after using his Cargo Throw (forward throw)
- Robin has different aerial attacks when you smash the control stick rather than tilt it, as with smash attacks vs tilts on the ground. The levin sword must be available to perform these.
- As you mentioned, Inkling has the special option of pressing B while shielding
- Samus and Dark Samus have two different side-Bs, depending on if you smash the control stick or not. Smash side-B produces a super-missile as opposed to a regular missile.
And for completeness, here is a list of the characters whose moves are actually completely separate moves, however they simply replace other moves:
- Kirby has 78(?) different neutral Bs, depending on who he has eaten
- Little Mac has a different neutral B depending on if his KO Punch is charged
- Cloud has a different Down B according to whether or not his Limit Break is charged. Also all his specials are different once Limit Break has been charged.
- Ken and Ryu both have two final smashes, depending on where the opponent is located
- Worth mentioning that technically Pokemon Trainer is one character, so all moves are duplicated three times between Squirtle, Ivysaur and Charizard.
- The Miis each have 4 options for each special
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
1
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
1
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
|
show 7 more comments
There are a number of characters that have additional moves, but first, you are missing a few sets of moves that all characters have:
- 1 Final Smash
- 3 grab moves (regular/pivot/dash, which have the same animation but different frame data)
- 1 pummel (press A while you have a character grabbed)
- 4 throws (up, down, forward, back)
- 3 taunts (up, down, side)
- 2 rolls, a dodge, and a shield drop (forward, back, and down while shielding, and very slight down while on a platform)
- 1 air dodge
- 4 options from ledge (normal getup, attack, jump, roll) (previous games had two of each of these, depending on if you were over 100%, not sure if ultimate has this or not)
- 4 getup options from being knocked down (normal getup, attack, roll left, roll right)
- 3 tech options (tech in place, tech left, tech right)
Here are some other additional moves specific characters get under certain circumstances:
- As mentioned by Mage Xy, Zair moves if you have a tether grab (young link, toon link, samus, dark samus, zero suit samus, lucas, luigi)
- As greyShift has mentioned, Ryu and Ken have different ways of inputting their attacks which grant them more power
- Also as greyShift mentioned, they have "medium" attacks in addition to their tilts and smash attacks
- Bowser Jr has an aerial attack after having used his up B
- Donkey Kong has the option of throwing again after using his Cargo Throw (forward throw)
- Robin has different aerial attacks when you smash the control stick rather than tilt it, as with smash attacks vs tilts on the ground. The levin sword must be available to perform these.
- As you mentioned, Inkling has the special option of pressing B while shielding
- Samus and Dark Samus have two different side-Bs, depending on if you smash the control stick or not. Smash side-B produces a super-missile as opposed to a regular missile.
And for completeness, here is a list of the characters whose moves are actually completely separate moves, however they simply replace other moves:
- Kirby has 78(?) different neutral Bs, depending on who he has eaten
- Little Mac has a different neutral B depending on if his KO Punch is charged
- Cloud has a different Down B according to whether or not his Limit Break is charged. Also all his specials are different once Limit Break has been charged.
- Ken and Ryu both have two final smashes, depending on where the opponent is located
- Worth mentioning that technically Pokemon Trainer is one character, so all moves are duplicated three times between Squirtle, Ivysaur and Charizard.
- The Miis each have 4 options for each special
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
1
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
1
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
|
show 7 more comments
There are a number of characters that have additional moves, but first, you are missing a few sets of moves that all characters have:
- 1 Final Smash
- 3 grab moves (regular/pivot/dash, which have the same animation but different frame data)
- 1 pummel (press A while you have a character grabbed)
- 4 throws (up, down, forward, back)
- 3 taunts (up, down, side)
- 2 rolls, a dodge, and a shield drop (forward, back, and down while shielding, and very slight down while on a platform)
- 1 air dodge
- 4 options from ledge (normal getup, attack, jump, roll) (previous games had two of each of these, depending on if you were over 100%, not sure if ultimate has this or not)
- 4 getup options from being knocked down (normal getup, attack, roll left, roll right)
- 3 tech options (tech in place, tech left, tech right)
Here are some other additional moves specific characters get under certain circumstances:
- As mentioned by Mage Xy, Zair moves if you have a tether grab (young link, toon link, samus, dark samus, zero suit samus, lucas, luigi)
- As greyShift has mentioned, Ryu and Ken have different ways of inputting their attacks which grant them more power
- Also as greyShift mentioned, they have "medium" attacks in addition to their tilts and smash attacks
- Bowser Jr has an aerial attack after having used his up B
- Donkey Kong has the option of throwing again after using his Cargo Throw (forward throw)
- Robin has different aerial attacks when you smash the control stick rather than tilt it, as with smash attacks vs tilts on the ground. The levin sword must be available to perform these.
- As you mentioned, Inkling has the special option of pressing B while shielding
- Samus and Dark Samus have two different side-Bs, depending on if you smash the control stick or not. Smash side-B produces a super-missile as opposed to a regular missile.
And for completeness, here is a list of the characters whose moves are actually completely separate moves, however they simply replace other moves:
- Kirby has 78(?) different neutral Bs, depending on who he has eaten
- Little Mac has a different neutral B depending on if his KO Punch is charged
- Cloud has a different Down B according to whether or not his Limit Break is charged. Also all his specials are different once Limit Break has been charged.
- Ken and Ryu both have two final smashes, depending on where the opponent is located
- Worth mentioning that technically Pokemon Trainer is one character, so all moves are duplicated three times between Squirtle, Ivysaur and Charizard.
- The Miis each have 4 options for each special
There are a number of characters that have additional moves, but first, you are missing a few sets of moves that all characters have:
- 1 Final Smash
- 3 grab moves (regular/pivot/dash, which have the same animation but different frame data)
- 1 pummel (press A while you have a character grabbed)
- 4 throws (up, down, forward, back)
- 3 taunts (up, down, side)
- 2 rolls, a dodge, and a shield drop (forward, back, and down while shielding, and very slight down while on a platform)
- 1 air dodge
- 4 options from ledge (normal getup, attack, jump, roll) (previous games had two of each of these, depending on if you were over 100%, not sure if ultimate has this or not)
- 4 getup options from being knocked down (normal getup, attack, roll left, roll right)
- 3 tech options (tech in place, tech left, tech right)
Here are some other additional moves specific characters get under certain circumstances:
- As mentioned by Mage Xy, Zair moves if you have a tether grab (young link, toon link, samus, dark samus, zero suit samus, lucas, luigi)
- As greyShift has mentioned, Ryu and Ken have different ways of inputting their attacks which grant them more power
- Also as greyShift mentioned, they have "medium" attacks in addition to their tilts and smash attacks
- Bowser Jr has an aerial attack after having used his up B
- Donkey Kong has the option of throwing again after using his Cargo Throw (forward throw)
- Robin has different aerial attacks when you smash the control stick rather than tilt it, as with smash attacks vs tilts on the ground. The levin sword must be available to perform these.
- As you mentioned, Inkling has the special option of pressing B while shielding
- Samus and Dark Samus have two different side-Bs, depending on if you smash the control stick or not. Smash side-B produces a super-missile as opposed to a regular missile.
And for completeness, here is a list of the characters whose moves are actually completely separate moves, however they simply replace other moves:
- Kirby has 78(?) different neutral Bs, depending on who he has eaten
- Little Mac has a different neutral B depending on if his KO Punch is charged
- Cloud has a different Down B according to whether or not his Limit Break is charged. Also all his specials are different once Limit Break has been charged.
- Ken and Ryu both have two final smashes, depending on where the opponent is located
- Worth mentioning that technically Pokemon Trainer is one character, so all moves are duplicated three times between Squirtle, Ivysaur and Charizard.
- The Miis each have 4 options for each special
edited Mar 15 at 19:54
scohe001
3,84111441
3,84111441
answered Feb 6 at 22:04
NachtNacht
369110
369110
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
1
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
1
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
|
show 7 more comments
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
1
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
1
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
Sorry, just getting the answer out there first, Little Mac's "power" should really be specified as his KO Punch. I have edited that in. As far as I know, there is only one air dodge move, but pressing a direction moves you in that direction - there are far more than just 9 directions you can go. It uses the analog stick and is however precise you want to be. I'll fix the Robin one too
– Nacht
Feb 6 at 22:17
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
if you include little mac KO punch, Cloud limit moves should also be included, and maybe neutral B charge moves
– greyShift
Feb 6 at 22:19
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
Ah Cloud! I know I'm still missing a few. Thanks. I thought about charge moves like Samus Charge Beam but I think the OP would consider those one move, as he knows about the separate attacks as part of a jab.
– Nacht
Feb 6 at 22:21
1
1
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
Would love for down-voters to explain their downvotes...
– Nacht
Feb 6 at 22:23
1
1
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
You might want Marth and friends side-B variants too
– greyShift
Feb 6 at 22:26
|
show 7 more comments
Ryu and Ken have additional attacks used by inputting their Street Fighter inputs.
Both characters have a stronger Shoryuken(up-B) they can do by pressing forward, down, downforward, then A or B. This does 1.25x damage and has some additional properties.
They also both have the Hadouken (neutral B) input, which is down, downforward, forward, then A or B. Ryu can also do a multi-hitting red fireball with back, downback, down, downforward, forward, then A or B.
There is also Tatsumaki (side-B) for both characters using quarter-circle back, and Ken has at least one more input for an overhead kick which I think is quarter-circle down. I'll link a guide later for the full list of special inputs.
They also both have access to strong and light tilts. If you press utilt and release the button quickly, it will be a quick, soft, and spammable elbow that easily confirms into shoryuken. If you press utilt and hold the button, it is a slower strong elbow that has invulnerability on his upper body. All of the tilts and jab have this light/heavy option.
I'd also like to mention that Marth/Lucina/Roy/Chrom can change hits 2,3, and 4 of side-B by inputting up, down, or neutral during each input.
add a comment |
Ryu and Ken have additional attacks used by inputting their Street Fighter inputs.
Both characters have a stronger Shoryuken(up-B) they can do by pressing forward, down, downforward, then A or B. This does 1.25x damage and has some additional properties.
They also both have the Hadouken (neutral B) input, which is down, downforward, forward, then A or B. Ryu can also do a multi-hitting red fireball with back, downback, down, downforward, forward, then A or B.
There is also Tatsumaki (side-B) for both characters using quarter-circle back, and Ken has at least one more input for an overhead kick which I think is quarter-circle down. I'll link a guide later for the full list of special inputs.
They also both have access to strong and light tilts. If you press utilt and release the button quickly, it will be a quick, soft, and spammable elbow that easily confirms into shoryuken. If you press utilt and hold the button, it is a slower strong elbow that has invulnerability on his upper body. All of the tilts and jab have this light/heavy option.
I'd also like to mention that Marth/Lucina/Roy/Chrom can change hits 2,3, and 4 of side-B by inputting up, down, or neutral during each input.
add a comment |
Ryu and Ken have additional attacks used by inputting their Street Fighter inputs.
Both characters have a stronger Shoryuken(up-B) they can do by pressing forward, down, downforward, then A or B. This does 1.25x damage and has some additional properties.
They also both have the Hadouken (neutral B) input, which is down, downforward, forward, then A or B. Ryu can also do a multi-hitting red fireball with back, downback, down, downforward, forward, then A or B.
There is also Tatsumaki (side-B) for both characters using quarter-circle back, and Ken has at least one more input for an overhead kick which I think is quarter-circle down. I'll link a guide later for the full list of special inputs.
They also both have access to strong and light tilts. If you press utilt and release the button quickly, it will be a quick, soft, and spammable elbow that easily confirms into shoryuken. If you press utilt and hold the button, it is a slower strong elbow that has invulnerability on his upper body. All of the tilts and jab have this light/heavy option.
I'd also like to mention that Marth/Lucina/Roy/Chrom can change hits 2,3, and 4 of side-B by inputting up, down, or neutral during each input.
Ryu and Ken have additional attacks used by inputting their Street Fighter inputs.
Both characters have a stronger Shoryuken(up-B) they can do by pressing forward, down, downforward, then A or B. This does 1.25x damage and has some additional properties.
They also both have the Hadouken (neutral B) input, which is down, downforward, forward, then A or B. Ryu can also do a multi-hitting red fireball with back, downback, down, downforward, forward, then A or B.
There is also Tatsumaki (side-B) for both characters using quarter-circle back, and Ken has at least one more input for an overhead kick which I think is quarter-circle down. I'll link a guide later for the full list of special inputs.
They also both have access to strong and light tilts. If you press utilt and release the button quickly, it will be a quick, soft, and spammable elbow that easily confirms into shoryuken. If you press utilt and hold the button, it is a slower strong elbow that has invulnerability on his upper body. All of the tilts and jab have this light/heavy option.
I'd also like to mention that Marth/Lucina/Roy/Chrom can change hits 2,3, and 4 of side-B by inputting up, down, or neutral during each input.
edited Feb 7 at 16:46
CDClarke
32814
32814
answered Feb 6 at 18:15
greyShiftgreyShift
2315
2315
add a comment |
add a comment |
Inkling is the only character that has a separate Shield-Special ability. This is because it would be too punishing to play Inkling without a way to recharge their ink outside of depleting their reserves first.
There are a few characters that also have a unique "Air Grab" attack. The attack doesn't actually grab, it basically acts like any other aerial attack, though with slightly longer range. You can use this attack by pressing the grab button while in the air.
These characters that can use an air grab are the ones that use a tether of some kind when they grab normally:
- Young Link and Toon Link shoot out their hookshot
- Luigi shoots plunger from his vacuum
- Samus and Dark Samus shoot out their grapple beam
- Zero Suit Samus shoots out a plasma whip
- Lucas throws out his pet snake
Other than that, no other characters have extra attacks.
7
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
1
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
1
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
2
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
|
show 2 more comments
Inkling is the only character that has a separate Shield-Special ability. This is because it would be too punishing to play Inkling without a way to recharge their ink outside of depleting their reserves first.
There are a few characters that also have a unique "Air Grab" attack. The attack doesn't actually grab, it basically acts like any other aerial attack, though with slightly longer range. You can use this attack by pressing the grab button while in the air.
These characters that can use an air grab are the ones that use a tether of some kind when they grab normally:
- Young Link and Toon Link shoot out their hookshot
- Luigi shoots plunger from his vacuum
- Samus and Dark Samus shoot out their grapple beam
- Zero Suit Samus shoots out a plasma whip
- Lucas throws out his pet snake
Other than that, no other characters have extra attacks.
7
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
1
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
1
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
2
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
|
show 2 more comments
Inkling is the only character that has a separate Shield-Special ability. This is because it would be too punishing to play Inkling without a way to recharge their ink outside of depleting their reserves first.
There are a few characters that also have a unique "Air Grab" attack. The attack doesn't actually grab, it basically acts like any other aerial attack, though with slightly longer range. You can use this attack by pressing the grab button while in the air.
These characters that can use an air grab are the ones that use a tether of some kind when they grab normally:
- Young Link and Toon Link shoot out their hookshot
- Luigi shoots plunger from his vacuum
- Samus and Dark Samus shoot out their grapple beam
- Zero Suit Samus shoots out a plasma whip
- Lucas throws out his pet snake
Other than that, no other characters have extra attacks.
Inkling is the only character that has a separate Shield-Special ability. This is because it would be too punishing to play Inkling without a way to recharge their ink outside of depleting their reserves first.
There are a few characters that also have a unique "Air Grab" attack. The attack doesn't actually grab, it basically acts like any other aerial attack, though with slightly longer range. You can use this attack by pressing the grab button while in the air.
These characters that can use an air grab are the ones that use a tether of some kind when they grab normally:
- Young Link and Toon Link shoot out their hookshot
- Luigi shoots plunger from his vacuum
- Samus and Dark Samus shoot out their grapple beam
- Zero Suit Samus shoots out a plasma whip
- Lucas throws out his pet snake
Other than that, no other characters have extra attacks.
edited Feb 6 at 21:32
answered Feb 6 at 17:39
Mage XyMage Xy
13.9k14996
13.9k14996
7
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
1
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
1
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
2
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
|
show 2 more comments
7
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
1
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
1
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
2
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
7
7
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
In the Smash community, we usually call forward/back/neutral/down air, fair/bair/nair/dair. This "Air Grab" is referred to as a "zair," since the default grab button is z. (only noting this since it took me reading your examples to realize what you meant by "Air Grab")
– scohe001
Feb 6 at 17:42
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
@scohe001 Unfortunately I'm not a card carrying member of the Smash community, I just crash their parties sometimes. (I'm teasing, haha) That's a good note, thanks!
– Mage Xy
Feb 6 at 17:44
1
1
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
You should be careful then, I’ve heard secondhand Smash can be worse than playing Smash yourself! :P I didn’t mean to make it sound so cliquey though, sorry about that. Only meant that commentators at tournaments and stuff will use that terminology.
– scohe001
Feb 6 at 17:48
1
1
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
Also you forgot about poor Lucas and his friendly snake
– Malco
Feb 6 at 21:02
2
2
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
@Seiyria Simon and Richter's "tethers" are actually their normal aerial attacks. Their regular grab is melee range and they do not possess a ZAir attack.
– Mage Xy
Feb 6 at 21:35
|
show 2 more comments
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3
There is an ingame control list for every character. As far as I'm aware, every move is listed there.
– Flater
Feb 6 at 16:48
@Flater Do you know how to access it? I've never seen it before, but if I can find it and it has the relevant information then I'll make my own answer the next time I have the opportunity.
– Kamil Drakari
Feb 6 at 16:52
2
When accessed via the in-battle pause menu, it will auto select your character (you = whoever paused the game). There is also an in-main-menu way to do it but I don't know it by heart.
– Flater
Feb 6 at 16:54
1
@scohe001 I consider all of those to not be "additional" moves, but I'm beginning to see that "different inputs" is more vague than I intended. If I had not received an answer already, I would probably change the question to exclusively be about the "Shield+Special" combination.
– Kamil Drakari
Feb 6 at 17:41
2
How about things like Peach/Daisy Float? Holding up doesn't normally doing anything special on any other Character, nor does Holding down then jump (for ground hover). But those attacks don't deal damage and aren't really attacks
– Malco
Feb 6 at 20:55