3D effect on text - How to do it?
I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.
text 3d
add a comment |
I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.
text 3d
2
One option would be Photoshop, if you have it. Link to a video tutorial.
– Joonas
Jan 28 at 23:17
add a comment |
I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.
text 3d
I have a text (see picture below) on a page that has been tilted some 45 degrees and then expanded down in a cylindrical fashion to form a 3D effect. I would like to ask you for help to identify how this 3D effect on the text was made. Please suggest a method to recreate it.
text 3d
text 3d
asked Jan 28 at 18:41
Paulo NeyPaulo Ney
1464
1464
2
One option would be Photoshop, if you have it. Link to a video tutorial.
– Joonas
Jan 28 at 23:17
add a comment |
2
One option would be Photoshop, if you have it. Link to a video tutorial.
– Joonas
Jan 28 at 23:17
2
2
One option would be Photoshop, if you have it. Link to a video tutorial.
– Joonas
Jan 28 at 23:17
One option would be Photoshop, if you have it. Link to a video tutorial.
– Joonas
Jan 28 at 23:17
add a comment |
4 Answers
4
active
oldest
votes
Use a real 3D program.
Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.
This image was done in 5 minutes.
You probably need to look for some tutorials to move around.
https://www.youtube.com/results?search_query=Blender+simple+text
But the basic stuff is
- Add text
- Extrude and bevel
- Add a material
- Add a camera
- Add a light
- Render
add a comment |
Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.
Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.
And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.
1
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
1
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
add a comment |
Using Adobe Illustrator
In an editable text > Menu Effect > 3D > Extrude & Bevel
2
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
Yes, I think so.
– Danielillo
Jan 28 at 20:06
add a comment |
I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.
That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:
What I did:
- Open Add-Ons and add a 3D text object
- With the object selected, add text in the textbox (in the Parameters side menu)
- Increase Depth value
- Under Material, adjusted the base color / roughness / reflectivity
- click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)
- Drag an empty area to rotate the view until you get the angle you want
- Zoom in / out (mouse wheel)
- Click Render, select the Render quality (I used Ultra)
This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
add a comment |
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4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
Use a real 3D program.
Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.
This image was done in 5 minutes.
You probably need to look for some tutorials to move around.
https://www.youtube.com/results?search_query=Blender+simple+text
But the basic stuff is
- Add text
- Extrude and bevel
- Add a material
- Add a camera
- Add a light
- Render
add a comment |
Use a real 3D program.
Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.
This image was done in 5 minutes.
You probably need to look for some tutorials to move around.
https://www.youtube.com/results?search_query=Blender+simple+text
But the basic stuff is
- Add text
- Extrude and bevel
- Add a material
- Add a camera
- Add a light
- Render
add a comment |
Use a real 3D program.
Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.
This image was done in 5 minutes.
You probably need to look for some tutorials to move around.
https://www.youtube.com/results?search_query=Blender+simple+text
But the basic stuff is
- Add text
- Extrude and bevel
- Add a material
- Add a camera
- Add a light
- Render
Use a real 3D program.
Your best option is probably Blender. It is great, and I mean great 3D program, for modeling and rendering (besides a tonne of other things); and that is what you need.
This image was done in 5 minutes.
You probably need to look for some tutorials to move around.
https://www.youtube.com/results?search_query=Blender+simple+text
But the basic stuff is
- Add text
- Extrude and bevel
- Add a material
- Add a camera
- Add a light
- Render
edited Jan 28 at 23:47
GerardFalla
4,132421
4,132421
answered Jan 28 at 20:23
RafaelRafael
23.3k12356
23.3k12356
add a comment |
add a comment |
Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.
Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.
And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.
1
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
1
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
add a comment |
Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.
Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.
And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.
1
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
1
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
add a comment |
Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.
Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.
And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.
Odds are very high this was produced in a 3D DCC* (**Digital Content Creation) program like Modo, Maya, 3DS, Cinema 4D, Blender, Houdini or Lightwave - I say this because you can clearly see some subtle details like incident light bouncing, most commonly called Global Illumination (GI), AO (Ambient Occlusion), and even a hint of SSS (Sub-Surface-Scatter) none of which are easy to do with Adobe Illustrator or Adobe Photoshop.
Note that of course one could start with the illustrator 3D extrude effect and then duplicate the outputs and explode them to then add layers of other effects to roughly achieve the effects I've mentioned - but that's both time and error intensive - so possible, yes, likely, no, efficient - definitely not.
And honestly it's pretty quick to create an image like the one you show - here's one I recently did for a specific client - and the text portion of that was by far the easiest and fastest element.
answered Jan 28 at 19:15
GerardFallaGerardFalla
4,132421
4,132421
1
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
1
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
add a comment |
1
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
1
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
1
1
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
yes, I do agree with you that some Ray Tracer program was used for the rendering -- one can see that easily by observing that the cylindrical walls are not uniform and the shading varies with the location. What program did you use for the above image?
– Paulo Ney
Jan 28 at 19:35
1
1
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
I use modo for most of my 3D work, but Blender, as @Rafael mentioned in his excellent answer, is more than capable for such work. Moreover, since Blender 2.8, with both changes to the UI to make it more intuitive to learn and the addition of the eevee realtime render environment, it's probably the best time to be learning Blender in some time. I've been using Modo since 2007, so I have deep familiarity, considerable investment in assets, plugins and scripts, and to me, modo's workflow is still uniquely artist-friendly; Blender 2.8 is catching up fast on UI, and it's very powerful too.
– GerardFalla
Jan 28 at 22:18
add a comment |
Using Adobe Illustrator
In an editable text > Menu Effect > 3D > Extrude & Bevel
2
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
Yes, I think so.
– Danielillo
Jan 28 at 20:06
add a comment |
Using Adobe Illustrator
In an editable text > Menu Effect > 3D > Extrude & Bevel
2
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
Yes, I think so.
– Danielillo
Jan 28 at 20:06
add a comment |
Using Adobe Illustrator
In an editable text > Menu Effect > 3D > Extrude & Bevel
Using Adobe Illustrator
In an editable text > Menu Effect > 3D > Extrude & Bevel
answered Jan 28 at 18:53
DanielilloDanielillo
22.7k13378
22.7k13378
2
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
Yes, I think so.
– Danielillo
Jan 28 at 20:06
add a comment |
2
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
Yes, I think so.
– Danielillo
Jan 28 at 20:06
2
2
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
This is a good example of using 3D effects of Illustrator alone, but the shadows in particular of the original image suggest that it was done using something a bit more robust.
– Abion47
Jan 28 at 19:59
Yes, I think so.
– Danielillo
Jan 28 at 20:06
Yes, I think so.
– Danielillo
Jan 28 at 20:06
add a comment |
I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.
That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:
What I did:
- Open Add-Ons and add a 3D text object
- With the object selected, add text in the textbox (in the Parameters side menu)
- Increase Depth value
- Under Material, adjusted the base color / roughness / reflectivity
- click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)
- Drag an empty area to rotate the view until you get the angle you want
- Zoom in / out (mouse wheel)
- Click Render, select the Render quality (I used Ultra)
This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
add a comment |
I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.
That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:
What I did:
- Open Add-Ons and add a 3D text object
- With the object selected, add text in the textbox (in the Parameters side menu)
- Increase Depth value
- Under Material, adjusted the base color / roughness / reflectivity
- click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)
- Drag an empty area to rotate the view until you get the angle you want
- Zoom in / out (mouse wheel)
- Click Render, select the Render quality (I used Ultra)
This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
add a comment |
I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.
That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:
What I did:
- Open Add-Ons and add a 3D text object
- With the object selected, add text in the textbox (in the Parameters side menu)
- Increase Depth value
- Under Material, adjusted the base color / roughness / reflectivity
- click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)
- Drag an empty area to rotate the view until you get the angle you want
- Zoom in / out (mouse wheel)
- Click Render, select the Render quality (I used Ultra)
This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/
I agree with what was said before: use a real 3D program. I'd do this simpler stuff directly on Photoshop, it's just quicker.
That said, recently I came across a very good free online alternative called Vectary, with which I produced the image below very quickly. It's quite a powerful alternative if you don't have much 3D experience or budget:
What I did:
- Open Add-Ons and add a 3D text object
- With the object selected, add text in the textbox (in the Parameters side menu)
- Increase Depth value
- Under Material, adjusted the base color / roughness / reflectivity
- click on the rotate axis in the object and type -90 (you'll know which axis when your object rotates in the correct direction) - I did this so I didn't need to add any extra light (default light comes from the top)
- Drag an empty area to rotate the view until you get the angle you want
- Zoom in / out (mouse wheel)
- Click Render, select the Render quality (I used Ultra)
This took less than 5 min, you can customize even more by adding lights, a different camera, adding a different material, bevel, environment lights, etc. There are some tutorials from the developer here: https://www.vectary.com/3d-modeling-how-to/
edited Jan 30 at 9:17
answered Jan 29 at 11:22
LucianoLuciano
5,15541941
5,15541941
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
add a comment |
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
that looks pretty good, specially for something like an on-line tool. Would you sumarize the steps you took to get there?
– Paulo Ney
Jan 29 at 17:41
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
@PauloNey edited to add general steps I took, play with the settings to get better results.
– Luciano
Jan 30 at 9:18
add a comment |
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One option would be Photoshop, if you have it. Link to a video tutorial.
– Joonas
Jan 28 at 23:17