How should I handle a paladin player character killing foes after they surrender? [closed]












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Recently my players were raiding a criminal headquarters. These were not nice people: drug runners, loan sharks, things like that. However, as the fight went poorly and they were unable to run away, a number of the criminals surrendered. One literally ducking into a cabinet and curling up to hide, even when it was opened.



The paladin proceeded to directly kill one of these surrendered foes, and advocate the rest, reasoning that their involvement with the gang was reason enough. While they were in the criminals base, they were still within the city. This Paladin is also lawful good and a paladin of Bahamut.



They were working with the guard, and have a friend that is Captain of the district they were in, so legally they should be able to clear this up, but I'm trying to decide if there should be a greater consequence. Would it be wrong to have a temporary dampening of his Paladin powers to show his God's displeasure?



For the record, the group is level 5-10 at this point.










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$endgroup$



closed as primarily opinion-based by V2Blast, Ruse, A_S00, Maiko Chikyu, MikeQ Feb 9 at 10:11


Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.














  • 4




    $begingroup$
    What oath did the paladin take?
    $endgroup$
    – Jon
    Feb 9 at 3:09






  • 2




    $begingroup$
    It was a homebrew oath we had agreed to. In short, it does not directly have any tenants in regards to mercy/redemption. The oath is based around striking down tyrants.
    $endgroup$
    – user52158
    Feb 9 at 3:15






  • 2




    $begingroup$
    Is the fact that he is a paladin relevant? Would it make a difference if he was a lawful good wizard?, or an LG monk? Would you be concerned about punitive actions in these latter cases?
    $endgroup$
    – keithcurtis
    Feb 9 at 3:22






  • 3




    $begingroup$
    [Related] How do you decide when a paladin has fallen from grace in DnD 5e?, Are Paladin Tenets Subjective?, Is there anything preventing a Lawful Evil Paladin?, How do I get my PCs to not be a bunch of murderous cretins?
    $endgroup$
    – MikeQ
    Feb 9 at 3:37








  • 3




    $begingroup$
    @Jon: Don't answer in comments. Leave answers as actual answers. ("You don't need to do anything in this case" is still an answer to OP's question.)
    $endgroup$
    – V2Blast
    Feb 9 at 4:08
















6












$begingroup$


Recently my players were raiding a criminal headquarters. These were not nice people: drug runners, loan sharks, things like that. However, as the fight went poorly and they were unable to run away, a number of the criminals surrendered. One literally ducking into a cabinet and curling up to hide, even when it was opened.



The paladin proceeded to directly kill one of these surrendered foes, and advocate the rest, reasoning that their involvement with the gang was reason enough. While they were in the criminals base, they were still within the city. This Paladin is also lawful good and a paladin of Bahamut.



They were working with the guard, and have a friend that is Captain of the district they were in, so legally they should be able to clear this up, but I'm trying to decide if there should be a greater consequence. Would it be wrong to have a temporary dampening of his Paladin powers to show his God's displeasure?



For the record, the group is level 5-10 at this point.










share|improve this question











$endgroup$



closed as primarily opinion-based by V2Blast, Ruse, A_S00, Maiko Chikyu, MikeQ Feb 9 at 10:11


Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.














  • 4




    $begingroup$
    What oath did the paladin take?
    $endgroup$
    – Jon
    Feb 9 at 3:09






  • 2




    $begingroup$
    It was a homebrew oath we had agreed to. In short, it does not directly have any tenants in regards to mercy/redemption. The oath is based around striking down tyrants.
    $endgroup$
    – user52158
    Feb 9 at 3:15






  • 2




    $begingroup$
    Is the fact that he is a paladin relevant? Would it make a difference if he was a lawful good wizard?, or an LG monk? Would you be concerned about punitive actions in these latter cases?
    $endgroup$
    – keithcurtis
    Feb 9 at 3:22






  • 3




    $begingroup$
    [Related] How do you decide when a paladin has fallen from grace in DnD 5e?, Are Paladin Tenets Subjective?, Is there anything preventing a Lawful Evil Paladin?, How do I get my PCs to not be a bunch of murderous cretins?
    $endgroup$
    – MikeQ
    Feb 9 at 3:37








  • 3




    $begingroup$
    @Jon: Don't answer in comments. Leave answers as actual answers. ("You don't need to do anything in this case" is still an answer to OP's question.)
    $endgroup$
    – V2Blast
    Feb 9 at 4:08














6












6








6





$begingroup$


Recently my players were raiding a criminal headquarters. These were not nice people: drug runners, loan sharks, things like that. However, as the fight went poorly and they were unable to run away, a number of the criminals surrendered. One literally ducking into a cabinet and curling up to hide, even when it was opened.



The paladin proceeded to directly kill one of these surrendered foes, and advocate the rest, reasoning that their involvement with the gang was reason enough. While they were in the criminals base, they were still within the city. This Paladin is also lawful good and a paladin of Bahamut.



They were working with the guard, and have a friend that is Captain of the district they were in, so legally they should be able to clear this up, but I'm trying to decide if there should be a greater consequence. Would it be wrong to have a temporary dampening of his Paladin powers to show his God's displeasure?



For the record, the group is level 5-10 at this point.










share|improve this question











$endgroup$




Recently my players were raiding a criminal headquarters. These were not nice people: drug runners, loan sharks, things like that. However, as the fight went poorly and they were unable to run away, a number of the criminals surrendered. One literally ducking into a cabinet and curling up to hide, even when it was opened.



The paladin proceeded to directly kill one of these surrendered foes, and advocate the rest, reasoning that their involvement with the gang was reason enough. While they were in the criminals base, they were still within the city. This Paladin is also lawful good and a paladin of Bahamut.



They were working with the guard, and have a friend that is Captain of the district they were in, so legally they should be able to clear this up, but I'm trying to decide if there should be a greater consequence. Would it be wrong to have a temporary dampening of his Paladin powers to show his God's displeasure?



For the record, the group is level 5-10 at this point.







dnd-5e paladin






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share|improve this question













share|improve this question




share|improve this question








edited Feb 9 at 4:07









V2Blast

26.1k590159




26.1k590159










asked Feb 9 at 2:51









user52158user52158

382




382




closed as primarily opinion-based by V2Blast, Ruse, A_S00, Maiko Chikyu, MikeQ Feb 9 at 10:11


Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.









closed as primarily opinion-based by V2Blast, Ruse, A_S00, Maiko Chikyu, MikeQ Feb 9 at 10:11


Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.










  • 4




    $begingroup$
    What oath did the paladin take?
    $endgroup$
    – Jon
    Feb 9 at 3:09






  • 2




    $begingroup$
    It was a homebrew oath we had agreed to. In short, it does not directly have any tenants in regards to mercy/redemption. The oath is based around striking down tyrants.
    $endgroup$
    – user52158
    Feb 9 at 3:15






  • 2




    $begingroup$
    Is the fact that he is a paladin relevant? Would it make a difference if he was a lawful good wizard?, or an LG monk? Would you be concerned about punitive actions in these latter cases?
    $endgroup$
    – keithcurtis
    Feb 9 at 3:22






  • 3




    $begingroup$
    [Related] How do you decide when a paladin has fallen from grace in DnD 5e?, Are Paladin Tenets Subjective?, Is there anything preventing a Lawful Evil Paladin?, How do I get my PCs to not be a bunch of murderous cretins?
    $endgroup$
    – MikeQ
    Feb 9 at 3:37








  • 3




    $begingroup$
    @Jon: Don't answer in comments. Leave answers as actual answers. ("You don't need to do anything in this case" is still an answer to OP's question.)
    $endgroup$
    – V2Blast
    Feb 9 at 4:08














  • 4




    $begingroup$
    What oath did the paladin take?
    $endgroup$
    – Jon
    Feb 9 at 3:09






  • 2




    $begingroup$
    It was a homebrew oath we had agreed to. In short, it does not directly have any tenants in regards to mercy/redemption. The oath is based around striking down tyrants.
    $endgroup$
    – user52158
    Feb 9 at 3:15






  • 2




    $begingroup$
    Is the fact that he is a paladin relevant? Would it make a difference if he was a lawful good wizard?, or an LG monk? Would you be concerned about punitive actions in these latter cases?
    $endgroup$
    – keithcurtis
    Feb 9 at 3:22






  • 3




    $begingroup$
    [Related] How do you decide when a paladin has fallen from grace in DnD 5e?, Are Paladin Tenets Subjective?, Is there anything preventing a Lawful Evil Paladin?, How do I get my PCs to not be a bunch of murderous cretins?
    $endgroup$
    – MikeQ
    Feb 9 at 3:37








  • 3




    $begingroup$
    @Jon: Don't answer in comments. Leave answers as actual answers. ("You don't need to do anything in this case" is still an answer to OP's question.)
    $endgroup$
    – V2Blast
    Feb 9 at 4:08








4




4




$begingroup$
What oath did the paladin take?
$endgroup$
– Jon
Feb 9 at 3:09




$begingroup$
What oath did the paladin take?
$endgroup$
– Jon
Feb 9 at 3:09




2




2




$begingroup$
It was a homebrew oath we had agreed to. In short, it does not directly have any tenants in regards to mercy/redemption. The oath is based around striking down tyrants.
$endgroup$
– user52158
Feb 9 at 3:15




$begingroup$
It was a homebrew oath we had agreed to. In short, it does not directly have any tenants in regards to mercy/redemption. The oath is based around striking down tyrants.
$endgroup$
– user52158
Feb 9 at 3:15




2




2




$begingroup$
Is the fact that he is a paladin relevant? Would it make a difference if he was a lawful good wizard?, or an LG monk? Would you be concerned about punitive actions in these latter cases?
$endgroup$
– keithcurtis
Feb 9 at 3:22




$begingroup$
Is the fact that he is a paladin relevant? Would it make a difference if he was a lawful good wizard?, or an LG monk? Would you be concerned about punitive actions in these latter cases?
$endgroup$
– keithcurtis
Feb 9 at 3:22




3




3




$begingroup$
[Related] How do you decide when a paladin has fallen from grace in DnD 5e?, Are Paladin Tenets Subjective?, Is there anything preventing a Lawful Evil Paladin?, How do I get my PCs to not be a bunch of murderous cretins?
$endgroup$
– MikeQ
Feb 9 at 3:37






$begingroup$
[Related] How do you decide when a paladin has fallen from grace in DnD 5e?, Are Paladin Tenets Subjective?, Is there anything preventing a Lawful Evil Paladin?, How do I get my PCs to not be a bunch of murderous cretins?
$endgroup$
– MikeQ
Feb 9 at 3:37






3




3




$begingroup$
@Jon: Don't answer in comments. Leave answers as actual answers. ("You don't need to do anything in this case" is still an answer to OP's question.)
$endgroup$
– V2Blast
Feb 9 at 4:08




$begingroup$
@Jon: Don't answer in comments. Leave answers as actual answers. ("You don't need to do anything in this case" is still an answer to OP's question.)
$endgroup$
– V2Blast
Feb 9 at 4:08










3 Answers
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active

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There is a problem, but not with his oath or power.




Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.




A paladin draws his power from his oath, and doesn't rely on the benevolence of a god. As long as he's staying true to his oath, his paladin abilities wouldn't be affected. And it sounds like the character is an anti-hero who's willing to hurt people to serve the greater good, which is exactly what he did.



...That being said, from a lore and RP perspective, if he's part of a paladin order of Bahamut, they're going to be a bit annoyed with him. Bahamut is:




a deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness)




If you want to draw attention to this, it shouldn't be a mechanical punishment, because he hasn't done anything wrong mechanically. Instead, he might get a psychic message from his order, reprimanding him for going too far. Followers of more violent justice gods like Hoar or Tyr might praise his actions and try to lure him to a god more accepting of his willingness to fight.



Keep in mind, this should not be punishment. Again, he did nothing wrong. Any consequences should be purely part of the evolving story, not an attempt to change his character for him.






share|improve this answer











$endgroup$













  • $begingroup$
    Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
    $endgroup$
    – user52158
    Feb 9 at 21:24










  • $begingroup$
    The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
    $endgroup$
    – Zourin
    Feb 18 at 17:10










  • $begingroup$
    @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
    $endgroup$
    – Miles Bedinger
    Feb 18 at 17:53










  • $begingroup$
    @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
    $endgroup$
    – Zourin
    Feb 22 at 6:50












  • $begingroup$
    Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
    $endgroup$
    – Zourin
    Feb 22 at 7:07





















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Strictly speaking, the paladin didn't do anything wrong. You should do nothing.



You said in commenting on your question that his oath "does not directly have any [tenets] in regards to mercy/redemption. The oath is based around striking down tyrants." Seems like your Paladin does that, and that's enough.



There are many definitions of what is "Good" in the world. IRL when William the Conqueror installed Feudalism in England in the 11th century the moral code of his knights involved three, and only three, virtues: courage, loyalty and generosity. Note that forgiveness is not among these (generosity was interpreted as helping good people in need even when they have no means of repaying the favor). That's just one example of how being "lawful good" can exclude the sort of mercy you were hoping to see.



Your paladin's being lawful good does oblige him to certain codes of conduct, but mercy on defeated thugs isn't part of it, based on your own description of his oath. So he's being true to character. I might have even awarded him Inspiration.



As Gary Gygax (inventor of D&D) himself said...



...in this sagacious quote brought to my attention in a comment by the astute Dave Sherohman:




"Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide."







share|improve this answer











$endgroup$









  • 4




    $begingroup$
    This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
    $endgroup$
    – Dave Sherohman
    Feb 9 at 12:14










  • $begingroup$
    @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
    $endgroup$
    – Valley Lad
    Feb 13 at 1:21










  • $begingroup$
    A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
    $endgroup$
    – Zourin
    Feb 22 at 7:15





















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Don't use in-game mechanics to punish players



It makes them try harder. Either that or they will resent you punishing them. Show respect for their decisions and talk to him about how he is not following his code correctly, rather than coming out of the blue with it and making him angry with you.






share|improve this answer











$endgroup$




















    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    11












    $begingroup$

    There is a problem, but not with his oath or power.




    Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.




    A paladin draws his power from his oath, and doesn't rely on the benevolence of a god. As long as he's staying true to his oath, his paladin abilities wouldn't be affected. And it sounds like the character is an anti-hero who's willing to hurt people to serve the greater good, which is exactly what he did.



    ...That being said, from a lore and RP perspective, if he's part of a paladin order of Bahamut, they're going to be a bit annoyed with him. Bahamut is:




    a deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness)




    If you want to draw attention to this, it shouldn't be a mechanical punishment, because he hasn't done anything wrong mechanically. Instead, he might get a psychic message from his order, reprimanding him for going too far. Followers of more violent justice gods like Hoar or Tyr might praise his actions and try to lure him to a god more accepting of his willingness to fight.



    Keep in mind, this should not be punishment. Again, he did nothing wrong. Any consequences should be purely part of the evolving story, not an attempt to change his character for him.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
      $endgroup$
      – user52158
      Feb 9 at 21:24










    • $begingroup$
      The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
      $endgroup$
      – Zourin
      Feb 18 at 17:10










    • $begingroup$
      @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
      $endgroup$
      – Miles Bedinger
      Feb 18 at 17:53










    • $begingroup$
      @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
      $endgroup$
      – Zourin
      Feb 22 at 6:50












    • $begingroup$
      Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
      $endgroup$
      – Zourin
      Feb 22 at 7:07


















    11












    $begingroup$

    There is a problem, but not with his oath or power.




    Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.




    A paladin draws his power from his oath, and doesn't rely on the benevolence of a god. As long as he's staying true to his oath, his paladin abilities wouldn't be affected. And it sounds like the character is an anti-hero who's willing to hurt people to serve the greater good, which is exactly what he did.



    ...That being said, from a lore and RP perspective, if he's part of a paladin order of Bahamut, they're going to be a bit annoyed with him. Bahamut is:




    a deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness)




    If you want to draw attention to this, it shouldn't be a mechanical punishment, because he hasn't done anything wrong mechanically. Instead, he might get a psychic message from his order, reprimanding him for going too far. Followers of more violent justice gods like Hoar or Tyr might praise his actions and try to lure him to a god more accepting of his willingness to fight.



    Keep in mind, this should not be punishment. Again, he did nothing wrong. Any consequences should be purely part of the evolving story, not an attempt to change his character for him.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
      $endgroup$
      – user52158
      Feb 9 at 21:24










    • $begingroup$
      The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
      $endgroup$
      – Zourin
      Feb 18 at 17:10










    • $begingroup$
      @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
      $endgroup$
      – Miles Bedinger
      Feb 18 at 17:53










    • $begingroup$
      @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
      $endgroup$
      – Zourin
      Feb 22 at 6:50












    • $begingroup$
      Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
      $endgroup$
      – Zourin
      Feb 22 at 7:07
















    11












    11








    11





    $begingroup$

    There is a problem, but not with his oath or power.




    Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.




    A paladin draws his power from his oath, and doesn't rely on the benevolence of a god. As long as he's staying true to his oath, his paladin abilities wouldn't be affected. And it sounds like the character is an anti-hero who's willing to hurt people to serve the greater good, which is exactly what he did.



    ...That being said, from a lore and RP perspective, if he's part of a paladin order of Bahamut, they're going to be a bit annoyed with him. Bahamut is:




    a deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness)




    If you want to draw attention to this, it shouldn't be a mechanical punishment, because he hasn't done anything wrong mechanically. Instead, he might get a psychic message from his order, reprimanding him for going too far. Followers of more violent justice gods like Hoar or Tyr might praise his actions and try to lure him to a god more accepting of his willingness to fight.



    Keep in mind, this should not be punishment. Again, he did nothing wrong. Any consequences should be purely part of the evolving story, not an attempt to change his character for him.






    share|improve this answer











    $endgroup$



    There is a problem, but not with his oath or power.




    Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.




    A paladin draws his power from his oath, and doesn't rely on the benevolence of a god. As long as he's staying true to his oath, his paladin abilities wouldn't be affected. And it sounds like the character is an anti-hero who's willing to hurt people to serve the greater good, which is exactly what he did.



    ...That being said, from a lore and RP perspective, if he's part of a paladin order of Bahamut, they're going to be a bit annoyed with him. Bahamut is:




    a deity of good dragons, metallic dragons, wisdom, and enlightened justice (justice tempered with mercy and punishment with forgiveness)




    If you want to draw attention to this, it shouldn't be a mechanical punishment, because he hasn't done anything wrong mechanically. Instead, he might get a psychic message from his order, reprimanding him for going too far. Followers of more violent justice gods like Hoar or Tyr might praise his actions and try to lure him to a god more accepting of his willingness to fight.



    Keep in mind, this should not be punishment. Again, he did nothing wrong. Any consequences should be purely part of the evolving story, not an attempt to change his character for him.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Feb 9 at 7:29

























    answered Feb 9 at 7:24









    Miles BedingerMiles Bedinger

    3,981640




    3,981640












    • $begingroup$
      Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
      $endgroup$
      – user52158
      Feb 9 at 21:24










    • $begingroup$
      The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
      $endgroup$
      – Zourin
      Feb 18 at 17:10










    • $begingroup$
      @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
      $endgroup$
      – Miles Bedinger
      Feb 18 at 17:53










    • $begingroup$
      @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
      $endgroup$
      – Zourin
      Feb 22 at 6:50












    • $begingroup$
      Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
      $endgroup$
      – Zourin
      Feb 22 at 7:07




















    • $begingroup$
      Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
      $endgroup$
      – user52158
      Feb 9 at 21:24










    • $begingroup$
      The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
      $endgroup$
      – Zourin
      Feb 18 at 17:10










    • $begingroup$
      @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
      $endgroup$
      – Miles Bedinger
      Feb 18 at 17:53










    • $begingroup$
      @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
      $endgroup$
      – Zourin
      Feb 22 at 6:50












    • $begingroup$
      Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
      $endgroup$
      – Zourin
      Feb 22 at 7:07


















    $begingroup$
    Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
    $endgroup$
    – user52158
    Feb 9 at 21:24




    $begingroup$
    Thank you so much. I think that is an excellent point. I was wary of putting a mechanical punishment on the players, and I appreciate your answer. Thank you again.
    $endgroup$
    – user52158
    Feb 9 at 21:24












    $begingroup$
    The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
    $endgroup$
    – Zourin
    Feb 18 at 17:10




    $begingroup$
    The core aspect of being Lawful is that you believe people who violate authority should be brought before that authority for judgement. Summary execution shouldn't ever be on the table unless it was requested for by someone in authority. The paladin instead committed Chaotic acts, taking the 'law' into his own hands, and mercilessly so. In summary, the Lawful Good paladin committed a Chaotic Neutral act at worst. In my games, a first offense puts a crack in their holy symbol and any other in their possession as a warning until they seek guidance from his temple.
    $endgroup$
    – Zourin
    Feb 18 at 17:10












    $begingroup$
    @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
    $endgroup$
    – Miles Bedinger
    Feb 18 at 17:53




    $begingroup$
    @Zourin That's not the definition of lawful at all. Lawful simply means following a code, and it's not required to be the same code of laws that the country operates on. Monks are lawful because they obey their monastic orders. Thieves can be lawful neutral by adhering to their guild's bylaws. As long as the paladin is following his oath, he's not breaking his laws.
    $endgroup$
    – Miles Bedinger
    Feb 18 at 17:53












    $begingroup$
    @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
    $endgroup$
    – Zourin
    Feb 22 at 6:50






    $begingroup$
    @MilesBedinger That's sorta the point. Thieves guild members can be Lawful ("lawful loyal") to the guild, and monks to their order, etc. The paladin took justice into his own hands to a person who could have easily be brought before an authority for judgement. When you say "The judge will get it wrong, I should kill you now", you're well in Neutral territory at best, and chaos if you're just The Punisher with a sprinkle of religion.
    $endgroup$
    – Zourin
    Feb 22 at 6:50














    $begingroup$
    Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
    $endgroup$
    – Zourin
    Feb 22 at 7:07






    $begingroup$
    Correction. he's either drifting to chaos if he's more Punisher, acting unilaterally, or LN/LE Judge Dredd if he actually does have 'kill clearance'. Self defense is one thing, stretching it is problematic.
    $endgroup$
    – Zourin
    Feb 22 at 7:07















    21












    $begingroup$


    Strictly speaking, the paladin didn't do anything wrong. You should do nothing.



    You said in commenting on your question that his oath "does not directly have any [tenets] in regards to mercy/redemption. The oath is based around striking down tyrants." Seems like your Paladin does that, and that's enough.



    There are many definitions of what is "Good" in the world. IRL when William the Conqueror installed Feudalism in England in the 11th century the moral code of his knights involved three, and only three, virtues: courage, loyalty and generosity. Note that forgiveness is not among these (generosity was interpreted as helping good people in need even when they have no means of repaying the favor). That's just one example of how being "lawful good" can exclude the sort of mercy you were hoping to see.



    Your paladin's being lawful good does oblige him to certain codes of conduct, but mercy on defeated thugs isn't part of it, based on your own description of his oath. So he's being true to character. I might have even awarded him Inspiration.



    As Gary Gygax (inventor of D&D) himself said...



    ...in this sagacious quote brought to my attention in a comment by the astute Dave Sherohman:




    "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide."







    share|improve this answer











    $endgroup$









    • 4




      $begingroup$
      This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
      $endgroup$
      – Dave Sherohman
      Feb 9 at 12:14










    • $begingroup$
      @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
      $endgroup$
      – Valley Lad
      Feb 13 at 1:21










    • $begingroup$
      A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
      $endgroup$
      – Zourin
      Feb 22 at 7:15


















    21












    $begingroup$


    Strictly speaking, the paladin didn't do anything wrong. You should do nothing.



    You said in commenting on your question that his oath "does not directly have any [tenets] in regards to mercy/redemption. The oath is based around striking down tyrants." Seems like your Paladin does that, and that's enough.



    There are many definitions of what is "Good" in the world. IRL when William the Conqueror installed Feudalism in England in the 11th century the moral code of his knights involved three, and only three, virtues: courage, loyalty and generosity. Note that forgiveness is not among these (generosity was interpreted as helping good people in need even when they have no means of repaying the favor). That's just one example of how being "lawful good" can exclude the sort of mercy you were hoping to see.



    Your paladin's being lawful good does oblige him to certain codes of conduct, but mercy on defeated thugs isn't part of it, based on your own description of his oath. So he's being true to character. I might have even awarded him Inspiration.



    As Gary Gygax (inventor of D&D) himself said...



    ...in this sagacious quote brought to my attention in a comment by the astute Dave Sherohman:




    "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide."







    share|improve this answer











    $endgroup$









    • 4




      $begingroup$
      This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
      $endgroup$
      – Dave Sherohman
      Feb 9 at 12:14










    • $begingroup$
      @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
      $endgroup$
      – Valley Lad
      Feb 13 at 1:21










    • $begingroup$
      A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
      $endgroup$
      – Zourin
      Feb 22 at 7:15
















    21












    21








    21





    $begingroup$


    Strictly speaking, the paladin didn't do anything wrong. You should do nothing.



    You said in commenting on your question that his oath "does not directly have any [tenets] in regards to mercy/redemption. The oath is based around striking down tyrants." Seems like your Paladin does that, and that's enough.



    There are many definitions of what is "Good" in the world. IRL when William the Conqueror installed Feudalism in England in the 11th century the moral code of his knights involved three, and only three, virtues: courage, loyalty and generosity. Note that forgiveness is not among these (generosity was interpreted as helping good people in need even when they have no means of repaying the favor). That's just one example of how being "lawful good" can exclude the sort of mercy you were hoping to see.



    Your paladin's being lawful good does oblige him to certain codes of conduct, but mercy on defeated thugs isn't part of it, based on your own description of his oath. So he's being true to character. I might have even awarded him Inspiration.



    As Gary Gygax (inventor of D&D) himself said...



    ...in this sagacious quote brought to my attention in a comment by the astute Dave Sherohman:




    "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide."







    share|improve this answer











    $endgroup$




    Strictly speaking, the paladin didn't do anything wrong. You should do nothing.



    You said in commenting on your question that his oath "does not directly have any [tenets] in regards to mercy/redemption. The oath is based around striking down tyrants." Seems like your Paladin does that, and that's enough.



    There are many definitions of what is "Good" in the world. IRL when William the Conqueror installed Feudalism in England in the 11th century the moral code of his knights involved three, and only three, virtues: courage, loyalty and generosity. Note that forgiveness is not among these (generosity was interpreted as helping good people in need even when they have no means of repaying the favor). That's just one example of how being "lawful good" can exclude the sort of mercy you were hoping to see.



    Your paladin's being lawful good does oblige him to certain codes of conduct, but mercy on defeated thugs isn't part of it, based on your own description of his oath. So he's being true to character. I might have even awarded him Inspiration.



    As Gary Gygax (inventor of D&D) himself said...



    ...in this sagacious quote brought to my attention in a comment by the astute Dave Sherohman:




    "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide."








    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Feb 13 at 1:25

























    answered Feb 9 at 4:48









    Valley LadValley Lad

    3,3431239




    3,3431239








    • 4




      $begingroup$
      This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
      $endgroup$
      – Dave Sherohman
      Feb 9 at 12:14










    • $begingroup$
      @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
      $endgroup$
      – Valley Lad
      Feb 13 at 1:21










    • $begingroup$
      A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
      $endgroup$
      – Zourin
      Feb 22 at 7:15
















    • 4




      $begingroup$
      This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
      $endgroup$
      – Dave Sherohman
      Feb 9 at 12:14










    • $begingroup$
      @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
      $endgroup$
      – Valley Lad
      Feb 13 at 1:21










    • $begingroup$
      A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
      $endgroup$
      – Zourin
      Feb 22 at 7:15










    4




    4




    $begingroup$
    This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
    $endgroup$
    – Dave Sherohman
    Feb 9 at 12:14




    $begingroup$
    This. As Gygax himself said, "Paladins are not stupid, and in general there is no rule of Lawful Good against killing enemies. The old addage about nits making lice applies. Also, as I have often noted, a paladin can freely dispatch prisoners of Evil alignment that have surrrendered and renounced that alignment in favor of Lawful Good. They are then sent on to their reward before thay can backslide." - dragonsfoot.org/forums/…
    $endgroup$
    – Dave Sherohman
    Feb 9 at 12:14












    $begingroup$
    @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
    $endgroup$
    – Valley Lad
    Feb 13 at 1:21




    $begingroup$
    @DaveSherohman Wow that is such an excellent quote, I am going to move it into the answer and credit your astuteness.
    $endgroup$
    – Valley Lad
    Feb 13 at 1:21












    $begingroup$
    A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
    $endgroup$
    – Zourin
    Feb 22 at 7:15






    $begingroup$
    A great quote from the guy that got us into this argument for decades. His quote just makes paladins even more lawful stupid and barely fit for the usual adventuring groups.
    $endgroup$
    – Zourin
    Feb 22 at 7:15













    3












    $begingroup$

    Don't use in-game mechanics to punish players



    It makes them try harder. Either that or they will resent you punishing them. Show respect for their decisions and talk to him about how he is not following his code correctly, rather than coming out of the blue with it and making him angry with you.






    share|improve this answer











    $endgroup$


















      3












      $begingroup$

      Don't use in-game mechanics to punish players



      It makes them try harder. Either that or they will resent you punishing them. Show respect for their decisions and talk to him about how he is not following his code correctly, rather than coming out of the blue with it and making him angry with you.






      share|improve this answer











      $endgroup$
















        3












        3








        3





        $begingroup$

        Don't use in-game mechanics to punish players



        It makes them try harder. Either that or they will resent you punishing them. Show respect for their decisions and talk to him about how he is not following his code correctly, rather than coming out of the blue with it and making him angry with you.






        share|improve this answer











        $endgroup$



        Don't use in-game mechanics to punish players



        It makes them try harder. Either that or they will resent you punishing them. Show respect for their decisions and talk to him about how he is not following his code correctly, rather than coming out of the blue with it and making him angry with you.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Feb 9 at 6:30









        V2Blast

        26.1k590159




        26.1k590159










        answered Feb 9 at 4:16









        user50904user50904

        15512




        15512















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